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Based on one of Concept artworks by Raymond Chen, thank you for letting me make a personal work based on this
https://www.artstation.com/artwork/Z5mdnG

I have started this piece a while back then when I was trying to diversify my character portfolio with a bit of cyberpunk esque and slightly outside of my comfort zone with futuristic cyborg modelling. This work was in a bit of limbo when I was relocating to new country and got balled up with many side jobs for another urgent priority but in the end I have managed to finished this piece. I think this could be better and more inspirative but I want to finish this because im back to another life things that need my attention.

For this work, I played around with the design from original concept and ended up editing the cyborg design elements to be more based on human anatomy. Some of proportions were changed that hopefully make more sense in 3D space. I have also added some clothing on her and a bit of accessories that hopefully can add abit of character. Other than that this is my first time experience trying to straight up implement xgen hair curves to unreal engine which is awesome.

I feel a bit of art stagnancy when finishing this and hopefully I can get back on my feet after this and improve more as an artist. Anyway cheers and thank you

Also Appreciate if there's any feedback/input :)

comparison with the original concept.

comparison with the original concept.

Zbrush work in progress

Zbrush work in progress