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Dynamesh practise for character design.

Character modelled in zbrush, accesories modelled in 3dsmax, texture and composition done with photoshop, rendered in Vray

at first, I wanted fo design a bully thug "tough guy" character and then switch to a wrestlerer and finally ended to be like this...
still need to study more about making good realistic textures

Andrew constantine brute final
Andrew constantine alt brute